About This Game The bastard son of 4X and Tower defense (what?!?), with a black humor infused plot, set in a grim, disillusioned world.Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against "the system".KEY FEATURESPlot driven campaign - betrayals, diplomacy and nasty twistsTurn based strategy - quell the rebellion, kick back the enemy and restore the law.Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resourcesArcade play mode. Because... FIGHT!Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategyDark humor, dark humor everywhere! - Don't smile, it's punishable.In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence.And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper?Why him? And what is the neighboring kingdom, the Krovans, plotting to do with the Principality of Koth?Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked.Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map. Through it you will accessthe single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors.Expand, fortify and expand further taking advantage of the conquered provinces reach and infrastructures.Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.Handle diplomacy - Like a bull in a china shop.Assign trusted men to govern the regions. Expect betrayals or hang them before that.Manage research - More than 100 technologies to research.Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics. COMBAT MAP FEATURESErect your buildings in real time. Avoid getting your workers killed if they walk the wrong path17 towers with unique featsManage resources in battleCombine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)Manage multiple resources, production and special buildingsDeploy Officers to command and enhance your battlefield forcesBeware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.Ground, air, water, amphibian and secret enemies paths to defend against.The path to victory is paved with opponents with badly planned research trees. [cit. Gottfried Megler]Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies. Provided your hated engineer chief, Gottfried Megler, with the tools to evolve your ragtag army against all odds.70+ technologies to research30+ unlockables with towers, abilities, buildings and headquarters 7aa9394dea Title: Empires in RuinsGenre: Indie, Simulation, StrategyDeveloper:Hammer and RavensPublisher:Hammer and RavensRelease Date: TBA Empires In Ruins Crack Serial Key empire goodgame ruins. shadow icon empire in ruins. in the ruins of empire. roman empire ruins in germany. roman empire ruins in italy. roman empire ruins in italy. empire in ruins tower defense game. shadowicon empire in ruins. empires in ruins game. roman empire ruins in rome. empires in ruins gameplay. ruins in the mayan empire. in the ruins of empire ronald spector. in the ruins of empire. in the ruins of empire ronald spector. roman empire ruins in france. empire of ruins. empire goodgame ruins. roman empire ruins in spain. roman empire ruins in rome. roman empire ruins in france. empire ruins secret of mana. free empire in ruins. an empire in ruins. an empire in ruins. empires in ruins. empire in ruins tower defense game. free empire in ruins. empires in ruins gameplay. empire ruins secret of mana. roman empire ruins in spain. ruins in the mayan empire. ruins of empires in frankenstein. empires in ruins game. roman empire ruins in germany. shadowicon empire in ruins. empires in ruins. empire of ruins. ruins of empires in frankenstein. shadow icon empire in ruins Empires in Ruins playable at EGX in September: First of all, as the title says, we are going to be at EGX with a stand and a playable beta of Empires in Ruins, so if you happen to be around Birmigham in September (20-23rd) don't hesitate to come and visit us! We have quite a few interesting surprises for you!And now some words about EiR Campaign and settings.It’s the year 475 after the fall of the Cassadian Empire in the Young Kingdoms. The focus of our story is the Principality of Koth, a small realm ruled by an imperious aristocracy and the unforgiving clergy of St.Kaer. Conservative and stiff, Koth has spent decades nurturing grudges with its neighbour, the industrialized Kingdom of Krovan.The Western Marches of Koth, the almost lawless region bordering the Krovans is seething. After years of being exploited, abused and taxed, the folks finally rebelled. Armed gangs of farmers, thugs and former soldiers are taking over the guards, burning the villages and hanging the governors.All control from the Kothian Crown and the Prince is lost in the Marches, and while the rebellion explodes, even scarier news reach the Capital. After decades of grudges, Krovan soldiers have been scouted in the Western Marches for the first time. Is this the beginning not only of a civil war, but also of a full fledged invasion?And in such a sensitive unstable situation, who to send in order to quell the rebellion and chase the Krovans back to their polluted gray cities?The reasonable answers to that would be many and varied, but the right one is certainly not one of them. The orders are given, there is no discussing them.The man in charge is Sergeant Hans Heimer, First Sergeant of the 5th Infantry company; a brilliant curriculum including eight assault charges, seven insubordination charges a dependance from cheap brandy and bad cigars, and an awful service roster. Only a fistful of men have been assigned to Heimer. Picked among the worst elements of several companies.Why this choice? Why such an unexpected pick in such a problematic time. Who did it, and why? All these questions and more will unveil (maybe) as the campaign progresses and new players show up for the big show, all handled by Sarge with his legendary tact. What is going to happen, is there going to be a winner at all or the best outcome is simpli to avoid disaster?Now a few words about why and how are probably due. Going back in time to the original design, we did bind even more tightly the plot and the campaign. More tightly in the sense that we made a crazy choice of allowing the player far more freedom in order to branch the outcome of the campaign, in order to pick a lot more answers and decisions. While fascinating and interesting, a beta round in january/february 2017 spoke clearly about the feeling of approximately 40 Anonymous testers: plot is nice, settings is interesting, but strategy players want to talk less and fight more. Lesson learned, and after a bit of re-designing, we picked a new path.The campaign is still fully infused with the plot and the corrupted flavour of the Kothian intrigue and the seething rebellion, but the focus of the game moved further towards management and strategy and a tad away from campaign role playing. And the feedback this far about it has been really good.Player loves memorable characters and a more organic feeling (visiting a research tree with just a UI or visiting a lab where a grumpy chief engineers insults you before you can tell him where to focus his research, is in my opinion quite different, and I obviously like the latter more).So here we are now, getting the dialogs and interactions with other characters in game, through dialogs and UIs. When will you see that at work? Pretty soon, don’t worry about it! So, this was for today, looking forward to update you on the new beta round soon (even though this one will be focused on the battle maps and not much on the story and settings yet)!Cheers,Emiliano, @DokHgn Lead Dev and Designer. Empires in Ruins - Cinematic trailer: https://www.youtube.com/watch?v=iw5W-8Lpqm8The time has come, the cinematic campaign trailer is here ;) Enjoy!. Progress Update, UIs work progressing.: Few things (well, more than few, but these are among the star ones) can make or break a game as easily as the quality of its UIs. Whereas a smart, clean and good looking UI, easy to use and intuitive (and with the proper amount of tooltips and info) can make any boarding and following gaming experience pleasant, the opposite is even more true for badly made UIs.Overwhelm the gamer with heavy-to-read UIs with ugly visuals and clogged layouts, and the chance that he will be quitting pretty soon the game is very high. And it’s almost sure it will happen if the game is a strategy game.While other genres can get away with not-so-good UIs, strategy games definitely can’t. Our very early UIs in Empires were of the ugly kind, even worst if that is possible.At development time, unless you have a UX/UI designer integrated in the team since the beginning, it’s very hard to produce good UIs on the first attempt. The temptation is usually to provide as much information as possible to the player, never realizing that this ends up flooding the information layers and rendering them all uselessly anonymous. Less is more, that is a hard rule to nail for programmers mostly.So now, with the help of a friend that did sketch for us the new layouts, we’re onto remaking the UIs. A few rules of thumb we are adopting in doing that:Less is moreReadable fonts, sharp contrastsWell distinguisheable icons/buttonsUse shapes and styles to let the player familiarize with elementsWider breath in the layouts and elements distributionUse a coherent style even while having several different elements stylesIn the gallery above you can see some WIPs of the new UIs, we will not show the old ones out of shame though.One last thing worth mentioning though, it’s the approach we are taking to the battle maps UIs.Following the whole EiR approach to visuals (pre-rendered 3D to 2D sprites), we are going the same why for the UIs of the battle map. That is, our of the sketches we are modeling 3D UIs, once modeled and ready, we render them out back to 2D textures and use them as such. The last picture above shows a very early example of that, and it shouldn’t take too long before we manage to show you the real deal.Until then, have a blast guys,Ahhh wait! We also just did finish the new Website and Mailing list! Check it outhttp://www.empiresinruins.comCheers,Emiliano, @DokHgn, Lead Dev. Closed beta round on Discord: Before we're taking EiR to steam (and it will happen soon), we're running a closed beta round through our Discord Channel[discord.gg].The current beta features Chapter 1 of the Campaign, the 1st version of the Sandbox mode, and 13 maps of the Arcade mode, so quite a lot!If you wanna join, and be part of this, you just need to join us on Discord[discord.gg], and get full access! See you there!Dr.H, Lead Dev. State of the art - Beta 0481.01: https://www.youtube.com/watch?v=0flgETdhN8c Hello everybody,in case you were wondering what's the actual state of the game, and given that we have no trailer uploaded yet (trailer is a sensitive, time consuming topic :D ). please check out here a fairly short battle run I did a couple of weeks ago on the workbench battle map.Most of the in-game visuals but the UIs are close to finalNot all the ready enemy units are visibile in the video yet (we keep the best ofr last ;) )OST and SFX, volumes aside are getting final tooThat said, we now also have a Discord channel if you want to take part in the development of Empires in Ruins with your own feedback, so don't hesitate to join! Hammer&Ravens Discord[discord.gg] Cheers and see you soon!Sgt.Hogan
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